About Inkscape
An Open Source vector graphics editor, with capabilities similar to Illustrator, CorelDraw, or Xara X, using the W3C standard Scalable Vector Graphics (SVG) file format.
Inkscape supports many advanced SVG features (markers, clones, alpha blending, etc.) and great care is taken in designing a streamlined interface. It is very easy to edit nodes, perform complex path operations, trace bitmaps and much more. We also aim to maintain a thriving user and developer community by using open, community-oriented development.
News
New revision of "Inkscape: Guide to a Vector Drawing Program" book is out
November 24, 2009The print version of Tavmjong's book "Inkscape: Guide to a Vector Drawing Program, 3rd Edition" is now in stock at a number of on-line bookstores. The book had been updated to cover Inkscape release 0.47. It is also available as a PDF download and for free on the web.
We also congratulate Tav on arrival of his second daughter in the family!
The Inkscape Community Announces 0.47 Release
November 24, 2009After over a year of intensive development and refactoring, Inkscape 0.47 is out. This version of the SVG-based vector graphics editor brings improved performance and tons of new features, some of which are as follows: timed autosave, Spiro splines, auto-smooth nodes, Eraser tool, new modes in Tweak tool, snapping options toolbar & greater snapping abilities, new live path effects (including Envelope), over 200 preset SVG filters, new Cairo-based PS and EPS export, spell checker, many new extensions, optimized SVG code options, and much more.
Additionally, it would be wrong to not mention the hundreds of bug fixes. Check out the full release notes for more information about what has changed, enjoy the screenshots, or just jump right to downloading your package for Windows, Linux or Mac OS X.
Inkscape 0.47pre4 is out
October 20, 2009Hopefully pre4 is the final prerelease. Please download the files and let us know if you stumble upon any serious bugs except the infamous crash when undoing changes in live path effects. We probably won't release the final version within next couple of weeks, because we really need the LPE bug fixed.
