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Beyond the Basics How to transform from/to a selected node?
  1. #1
    Polygon Polygon @Polygon🌶
    *

    … like shown here in another vector drawing app:

     

    Without it´ll become nearly impossible to achieve the alignment of these 15 polygons (all have the exact same edge/segment length) for instance:

  2. #2
    Tyler Durden Tyler Durden @TylerDurden

    This might work for you:

     

    tags: scale, path effect, transform by two points

  3. #3
    Polygon Polygon @Polygon🌶

    Huh - that´s looking good - tons of steps though and plays in another league-of-intuition. 😆

    But it don´t seems to work with combined paths - tried with "a" instead of "3" :

    Cheers

  4. #4
    Tyler Durden Tyler Durden @TylerDurden

    The plot thickens... you can change the node number to get the correct pair, but that still only scales along a specific axis, not the center of volume. It helps to get in the ballpark with standard transforms before the 2-node transform, but yet another layer of complexity.

    The Real-scale extension based on pixels may be simpler, but not nearly as nice as the other app.  Clearly could be done as a new LPE or added feature of the 2-node transform.

     

  5. #5
    Polygon Polygon @Polygon🌶

    This develops far away from usability.

  6. #6
    Tyler Durden Tyler Durden @TylerDurden

    I spoke too soon... the Transform by two nodes scales very well if "Elastic" remains unchecked.

     

  7. #7
    Polygon Polygon @Polygon🌶
    *

    Yes - I figured out already and that I don´t have to break the path to make it work.

    But it will be so much easier when available with say a modifier key as we can adjust the pivot point already - but just legal for rotational operations.

    Thanks for the hint on the extension BTW.

  8. #8
    Tyler Durden Tyler Durden @TylerDurden

    Odd that the first time I tried it, it only worked with an open path. Operator error, I rekon.

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